UI Design for Extremely Casual Games Simplicity is key for hyper-casual games, and the user interface ought to reflect that. Since these games are meant to be played quickly, the user interface should be simple, clear, and easy to grasp. Limited on-screen features, bright iconography, and clear buttons let gamers stay distracted-free while playing. Usually included in the initial level, tutorials should be clear and unobtrusive. Steer clear of convoluted menus and pointless animations that detract from the experience. Reducing friction by making it quick to explore, restart, and play with a single tap is the aim. In addition to increasing user retention, a clean user interface facilitates monetisation through the seamless integration of in-game prizes or advertisements. Less really is more when it comes to hyper-casual design.